This is a pretty simple question but I can't figure this out.
I'm playing with a graphic interface and I want the code to work so that when I press OK it prints something (or does anything really) depending on where the slider is set. Later on I would like to make a program where you can use sliders and other things to adjust settings before pressing OK and it uses these chosen settings to call another program with given arguments (so basically a graphic wrapper).
Here is my code so far, where do I go from here?
Widget.cpp
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Source code
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#include "widget.h"
#include "ui_widget.h"
Widget::Widget(QWidget *parent)
: QWidget(parent), ui(new Ui::Widget)
{
okButton = new QPushButton(tr("OK"), this);
okButton->move(200, 200);
okButton->show();
resBar = new QSlider(Qt::Horizontal, this);
resBar->setFocusPolicy(Qt::StrongFocus);
resBar->setTickPosition(QSlider::TicksBelow);
resBar->setTickInterval(1);
resBar->setSingleStep(0);
resBar->setMinimum(1);
resBar->setMaximum(4);
resBar->move(200,100);
resBar->show();
connect(okButton, SIGNAL(clicked()), this, SLOT(makePrintFile()));
}
Widget::~Widget()
{
delete ui;
}
void Widget::makePrintFile(){
printf("OK pressed");
//What can I put here to make it do something if the value is at 2 (for example)? I tried using resBar->value but that doesn't work.
}
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Widget.h
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Source code
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#ifndef WIDGET_H
#define WIDGET_H
#include <QtGui/QWidget>
#include <QPushButton>
#include <QSlider>
namespace Ui
{
class Widget;
}
class Widget : public QWidget
{
Q_OBJECT
public:
Widget(QWidget *parent = 0);
~Widget();
public slots:
void makePrintFile();
private:
QPushButton *okButton;
QSlider *resBar;
Ui::Widget *ui;
};
#endif // WIDGET_H
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